ORJIN.WORKS 0.0.0
05

HOOP GARDEN LIVE

DOMAIN
REALTIME SYSTEM
OUTPUT
PROJECTION VISUALIZATION
ROLE
RT VISUAL TECHNOLOGIST
TIME/PLACE
AUG 2025 / IRMO
COLLABORATOR
N/A
SOFTWARE
TouchDesignerPhotoshopUnreal EngineDMX512
HOOP GARDEN LIVE — key image

Hoop Garden Live is a visualization system with real-time projection content and other custom controls built to assist on-court basketball coaching/ training. The output system offers two primary functionalities: live coaching (includes tactics board and other drill presets) as well as atmospherics show effects (such as DMX lights and custom jumbotron text). The result is a basic digital court twin accurate to regulation, allowing rapid adaptation for different venues or performance modes while preserving real-time responsiveness.

As the project extends prior real-time pipelines toward coaching and workout applications while documenting methods for future deployments and site-specific adaptations. the design process began with a 3D block out and iterative look development of the scene in blender, then layered tactics-board graphics, drill presets, along with a camera system as interactive modules for rapid iteration. User controls were consolidated in TouchDesigner through a scene monitor for live switching, cueing, and performance optimization across sessions.

  1. INTEGRATIONAUDIO
  2. RT SYSTEMSIGNALS / USER INPUTS
  3. CONTENTINTERACTIVITY IN UE
  4. OUTPUTLIVE MONITOR
  5. TRAILER SEQUENCE / 3D SCENE / TOGGLE SYSTEM IN TD / PHOTOSHOP DRILL PRESETS / IMG STREAM PS TO UE
  6. PROCESSLOOK DEV IN BLENDER / SCENE DESIGN IN BLENDER / NETWORK SYSTEM IN UNREAL
  7. OUTPUTINTERFACE DEMO